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>>> Interface
The Interface video shows the following functions:
a) Interact with Toolbar
b) Save/Load parameter settings
c) Manage objects in the Object Tree
d) Abort the processing
Extract building footprints and create 3D buildings
Powerline detection and clearance analysis
Remove vegetation
Point cloud classification
Detect planes in point clouds
Point Cloud Classification
>>> Point Cloud Triangulation
The Point Cloud Processing video shows the following functions:
a) Decimate point clouds
b) Smooth point clouds
c) Register and merge point clouds
d) Point cloud to mesh
The Point Cloud to Mesh PDF tutorial shows creating a high-quality polygonal model from point clouds:
a) Point cloud triangulation
b) Mesh repair
c) Mesh editing
The NURBS Creation video shows creating NURBS surfaces from triangle-meshed objects:
a) Mark edges and extract wireframe curves automatically
b) Construct grids for all regions
c) Fit NURBS surfaces
The Wireframe Curves video shows a variety of editing tools:
a) Create wireframe curves
b) Draw, move, smooth, merge curves, etc.
c) Extend a curve for a given width
d) Check floating curves
The Registration video shows creating a watertight mesh from multiple scanning pieces:
a) Clean up useless parts
b) Manually register two groups
c) Automatically register multiple pieces
d) Point cloud smoothing
e) Point cloud to mesh
The Tooth Healing video shows merging objects into a watertight mesh for prototyping:
a) Stitch two objects
b) Glue two objects
c) Remesh stuffed regions
The Fill Hole video shows filling a big hole in different ways:
a) Mark useless parts, and split them
b) Pick boundary curve, and extract partial boundary curve
c) Fill hole by curvature
d) Fill hole by filleting
The Tooth Bridge video shows creating a bridge between two objects:
a) Sketch two surface curves, and adjust them
b) Fillet two surface curves to generate a bridge
c) Morph the bridge
d) Glue two objects
The Remesh Smoothing video shows remesh smoothing with preserving sharp edges:
a) One button solution for converting multiple scans to a watertight object
b) Remesh smoothing with preserving sharp edges
The Replace Ball video shows replacing a part of an object:
a) Sketch a curve to surround the desired region
b) Clip the object by the contour
c) Fill the big hole by curvature / filleting
d) Union two objects
The Extend Boundary video shows extending boundary:
a) Extend boundary along tangential direction
b) Extrude boundary along contour direction
c) Extrude boundary along surface direction
The Fit Primitive video shows fitting marked region to sphere:
a) Local subdivision and remeshing
b) Sketch a curve to surround the desired part
c) Mark the region inside the contour
d) Fit the marked region to a sphere
The Inspection video shows the following functions:
a) Inspect between two objects
b) Show the deviations using the histogram chart
c) Pick values on the points and export to Excel
The Design from Sketch video shows the following functions:
a) Draw a shape curve from reference image
b) Simply form objects
c) Emboss objects using texture
d) Glue objects into one
The Acetabular Example video shows the following functions:
a) Draw two shape curves
b) Sweep curves to create a surface
c) Offset the surface
d) Add design
The Section Curve video shows creating cross-section curves:
a) Transform work plane
b) Create cross-section curves automatically
c) Create cross-section curves manually
d) Export curves in *.dxf format
The Array along Curve video shows arraying an object along a curve:
a) Draw a shape curve
b) Array an object along the shape curve
c) Unify all objects in group
The LOD Display video shows large data handing by using Level-of-Detail display:
a) For large data sets that may require a lot of physical memory it is helpful to have a simplified version of the data that can be manipulated. Using Level-of-Detail (LOD) models saves physical memory and speeds up processing while working with large data.
b) Process large data sets in excess of 13 million triangles on the computer (CPU 2.5GHz, 250MB of RAM)